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I think the Metaverse will fail, but I think Meta can maintain a product in VR and a VR marketplace. Like the game console model that has proven succesful previously.

A metaverse like community platform will probably gain major popularity one day, when headsets are seamlessly blended into a casual consumer product that people feel cool wearing in a room of people. Until then, social VR platforms are niche because the target market is niche too. The network effect is diminished as well because the barrier for entry is so high.

I really think the problem for mass adoption is coolness and seamlessless. By seamless I mean, not removing you from present company and not requiring more than a simple pair of fashionable goggles or glasses.



The median Oculus that was sold was used one time. That is not the mark of a sucessful product.


Is this a real statistic or hyperbole?




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