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I thought shaders just needed to be compiled to spir-v


My comment was specifically about cross-platform. Apple operating systems don't know what spir-v is.


Oh well sure if you're targeting apple as a platform you're gonna have to deal with their special snowflake graphics API


I wish Apple had made a point to support Vulkan. I know about MoltenVK and all that fun stuff, but for a time, there was a graphics API that worked on all of the major platforms: OpenGL.

Vulkan was meant to succeed OpenGL, and despite my annoyances with the API, I still think that it's nice to have an open standard for these things, but now there isn't any graphics API that works on everything.




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