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I'm glad you bring up Kojima, because I think he's a master of this New Literalism. I just watched my partner play Death Stranding 2, and it feels like every other cut-scene has an NPC turn to camera and explain the themes of the game. And I love it! And it doesn't detract from the games ability to express those themes through metaphor and game-play.

Obviously subtlety is good, but choosing to be very literal can be an interesting artistic take. I don't think Kojima was thinking about how to dumb-down his message for audiences. I think its a genuine artistic choice rooted in his style. While I didn't like it for other reasons, I think the same can be said for Megalopolis. I loved the scene were it's just a full screen interview with Catiline, even if it was kinda dumb.

There's probably something interesting about how both the ten thousandth grey-CGI marvel movie and these more experimental artists are drawn to hyper-literalism in the now, probably with some thoughts about the social internet thrown in. I'll have to think about it.



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