I'm glad you bring up Kojima, because I think he's a master of this New Literalism. I just watched my partner play Death Stranding 2, and it feels like every other cut-scene has an NPC turn to camera and explain the themes of the game. And I love it! And it doesn't detract from the games ability to express those themes through metaphor and game-play.
Obviously subtlety is good, but choosing to be very literal can be an interesting artistic take. I don't think Kojima was thinking about how to dumb-down his message for audiences. I think its a genuine artistic choice rooted in his style. While I didn't like it for other reasons, I think the same can be said for Megalopolis. I loved the scene were it's just a full screen interview with Catiline, even if it was kinda dumb.
There's probably something interesting about how both the ten thousandth grey-CGI marvel movie and these more experimental artists are drawn to hyper-literalism in the now, probably with some thoughts about the social internet thrown in. I'll have to think about it.
Obviously subtlety is good, but choosing to be very literal can be an interesting artistic take. I don't think Kojima was thinking about how to dumb-down his message for audiences. I think its a genuine artistic choice rooted in his style. While I didn't like it for other reasons, I think the same can be said for Megalopolis. I loved the scene were it's just a full screen interview with Catiline, even if it was kinda dumb.
There's probably something interesting about how both the ten thousandth grey-CGI marvel movie and these more experimental artists are drawn to hyper-literalism in the now, probably with some thoughts about the social internet thrown in. I'll have to think about it.