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decoding state can be bulkier than a key frame and opaque to the CPU if hardware acceleration is used

I wonder if caching semi-compressed frames would be more efficient in either case (CPU or GPU)



It doesn’t have to be every frame though. Pre calculate to 25%/50%/75%, then as I’m playing, save key frames for more incremental points, and if I start scrubbing, calculate more around that region.

Edit: this doesn’t have to happen synchronously either, it can occur in a background thread or passively.




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