They typically play a role if you care about how smooth the transitions between two accelerations are (e.g. vehicles)
Similarly designers and engineers look at derivatives of curvature (1/radius) if they want to achieve smooth transitions between curved surfaces (e.g. car bodies).
Cannot speak about motion, but in surface continuity you will also look at higher "derivatives" if you want really really smooth transfers between two curves. So you make the transition of the curvature comb of a curve's curvature comb tangetial or so. There they just call the transitions g0, g1, g2, g3, g4 and so on.
I cannot judge whether snap, crackle and pop are things people actually use when they talk about those derivatives in motion.