Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I'm honestly surprised that VR hasn't been a bigger impact on board games. Besides the obvious fact that you can more easily get people together, software is great at handling the non-gameplay related "administration" that takes time away from the fun. Things that come to mind: shuffling decks, misdeals, misunderstood rule-sets (I'm looking at you D&D 3.5).

I guess the downside is also pretty big: no face-to-face communication - which itself can be a detriment to gameplay in games like Poker or PvPvE games like Dead of Winter. Also the tactile-ness of board games is such a nice escape from everything being digitized these days.



It's limited by how many people have VR rigs in the first place, and by the other things people might do instead if they've already decided they're going to play a multiplayer game on a computer or console, that aren't virtual board games.

I'd rather hop into Minecraft or whatever with some friends, if that's what I'm doing, than card or board game simulator. I'd guess that's a common sentiment.

Further, I'd rather play some very plain poker game (like the old Windows card games) with voice chat on than try to do some VR thing. Most of the benefits, and doesn't monopolize your attention. But that part may just be me.


VR headsets are stuffy and uncomfortable, no-one wants to wear them for more than about an hour.

Tabletop simulator in particular is problematic because of it's physics engine and the chaos that that always causes.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: