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We really are arguing in circles here, because there could be many reasons for the slowness at Friendster. Didn't have to be bad coding. It could have been insufficient hardware. No matter how good the developers were, if their hardware can only manage X number of concurrent users with max optimizations, when growth brought in X^2, no amount of 'good development' would solve that issue.

However, I do agree with your point that there isn't just one thing that kills a company. That was my original point.

The TC article made it sound as if 'bad coders' killed companies. That is very delusional and it flatters developers too much. They are important, but not THAT important. That's my point.

Please don't flame me, as a developer myself, I am fully aware of where my expertise (and value-add) stops.



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