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(disclaimer: I work on Flutter)

Thanks for your feedback! I opened https://github.com/flutter/flutter/issues/12438 to track the "not playing a sound when tapped". We're currently working on improving our accessibility support.


(disclaimer: I'm on the Flutter team)

Thanks for the feedback! We are working on improving our accessibility now, which is required for our business-critical Google users and others. For example, you can follow this issue if you're interested: https://github.com/flutter/flutter/issues/12311


(disclaimer: I work on Flutter)

Thanks for the feedback. We're currently exploring how to do inline video, which we think will teach us about techniques for inline maps. These are very top requested features. Stay tuned! :)


(disclaimer: I work on the Flutter team)

We're working on accessibility right now, it's incredibly important to us and our users. A big driver here is Google's usage of Flutter. There are business-critical teams at Google right now using Flutter, and they can't launch until a11y is finished. So we're working to finish and ship it. Stay tuned!


(disclaimer: I work on the Flutter team)

> What do I see when I'm running an older native version?

You will see exactly the pixels that your designer intended and your developer coded. :) Apps built with Flutter ship the renderer and framework inside the app, which helps ensure consistency and fidelity across devices, OEMs, OS, and platform. This is particularly important for brands that want a brand-first design delivered consistently to all their users. Hope that helps!


Not to diminish your amazing work. I'm not sure brand-first is user-first. Its most user-friendly to use the standard phone OS controls that they are already familiar with.


Thank you for replying in this thread.

Another question. Why is there no desktop support?


I'm not on their team but the answer is rather self-evident.

There are 100x mobile developers than desktop developers which is why there's so much more investment in mobile tools than desktop tools.

Also, this is Google-led project and Google doesn't write desktop apps (modulo few exceptions like Chrome). As every team, they have more work than they can manage, so they have to prioritize things that are important to them.


(disclaimer: I work on Flutter.) Hi, thanks for the feedback! Would you be willing to "thumbs up" this issue? https://github.com/flutter/flutter/issues/73 It helps us when triaging. Thank you!


(disclaimer: I work on Flutter.) Flutter uses its own renderer based on Skia. Flutter essentially asks the OS for an surface to draw onto, and then Flutter draws all the pixels through Skia.


In such case, this is what I feared; I don’t think it is possible to implement proper VoiceOver support with the current public API.

You should file bug reports with Apple to enable that.


(disclaimer: I'm on the Flutter team)

We're looking at ways to make it easier to glance at and understand Flutter code. Here's one experiment: https://github.com/Dart-Code/Dart-Code/issues/383

Notice how we're auto-inserting "synthetic" comments to clearly mark the closing parens/brackets. So far, the feedback has been very positive, it helps improve scanning and reading the code.

Feedback welcome (via the GitHub issue :)


That looks a lot better! Thanks for working on these little improvements too.


[disclaimer: I work on the Flutter project]

One of the reasons we picked Dart was that is compiles to ARM (native) code. Dart has been pretty efficient for the project so far, but we haven't yet looked very deeply at battery life. Something to keep an eye on!


Do you use GC or RC on iOS?


GC


[disclaimer: I work on the Flutter project]

We're adding more Cupertino (iOS-flavor) widgets. A few that we already have: spinner, toggle slider, button, alert. Check out the library (https://docs.flutter.io/flutter/cupertino/cupertino-library....) and let us know which ones you'd like to see next! https://flutter.io/issues

Thanks!


Will your custom widgets work with all iOS accessibility features?

Accessibility is often forgotten when something gets reimplemented.


The goal is to work with all iOS accessibility features. You can see our open accessibility issues here:

https://github.com/flutter/flutter/issues?q=is%3Aopen+is%3Ai...

Notice that there are several open issues relating specifically to iOS accessibility features.

Accessibility is not complete yet, but it is definitely not forgotten.


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