Beyond 100 it becomes a game of avoiding the The Loxodrome of Terror by spiralling into an unescapeable trap.
Easiest pattern to get some more length is to do some sort of spherical sinusoid by following the meridian and then some optional final fill loop for the poles.
Overall it feels a bit slow to get to the part where it becomes tricky
For optimal fill you might end up with something like a tennis ball/baseball pattern instead.
Humans are definitely not the same as in 1992 when it comes to their everyday knowledge of computer interactions.
And even if human cognition itself were unchanged, our understanding of HCI has evolved significantly since then, well beyond what merely “feels right.”
Most UX researchers today can back up their claims with empirical data.
The article goes on at great length about consistency, yet then insists that text transformations require special treatment, with the HIG example looking outright unreadable.
Menu text should remain stable and not mirror or preview what’s happening to the selected text IMHO.
Also, some redundancy is not necessarily a bad thing in UI design, and not all users, for various reasons, can read with a vocabulary that covers the full breadth of what a system provides.
Most UX researchers today can back up their claims with empirical data.
HCI work in 1992 was very heavily based on user research, famously so at Apple. They definitely had the data.
I find myself questioning that today (like, have these horrible Tahoe icons really been tested properly?) although maybe unfairly, as I'm not an HCI expert. It does feel like there are more bad UIs around today, but that doesn't necessarily mean techniques have regressed. Computers just do a hell of a lot more stuff these days, so maybe it's just impossible to avoid additional complexity.
One thing that has definitely changed is the use of automated A/B testing -- is that the "empirical data" you're thinking of? I do wonder if that mostly provides short-term gains while gradually messing up the overall coherency of the UI.
Also, micro-optimizing via A/B testing can lead to frequent UI churn, which is something that I and many others find very annoying and confusing.
Tognazzini and Norman already criticized Appple about this a decade ago, while the have many good points, I cannot shake the feeling that they simply feel like the were used to just brand Apple as user friendly in the 90s and that Apple never actually adopted their principles and just used it as it fit the company's marketing.
Hmmm, I don't quite see where that supports "Apple didn't do empirical validation"? Is it just that it doesn't mention empirical validation at all, instead focusing on designer-imposed UI consistency?
ISTR hearing a lot about how the Mac team did user research back in the 1980s, though I don't have a citation handy. Specific aspects like the one-button mouse and the menu bar at the top of the screen were derived by watching users try out different variations.
I take that to be "empirical validation", but maybe you have a different / stricter meaning in mind?
Admittedly the Apple designers tried to extract general principles from the user studies (like "UI elements should look and behave consistently across different contexts") and then imposed those as top-down design rules. But it's hard to see how you could realistically test those principles. What's the optimal level of consistency vs inconsistency across an entire OS? And is anyone actually testing that sort of thing today?
I cannot shake the feeling that they simply feel like the were used to just brand Apple as user friendly in the 90s and that Apple never actually adopted their principles and just used it as it fit the company's marketing.
I personally think Apple did follow their own guidelines pretty closely in the 90s, but in the OS X era they've been gradually eroded. iOS 7 in particular was probably a big inflexion point -- I think that's when many formerly-crucial principles like borders around buttons were dropped.
I didn't mean the logo (honestly didn't even notice). I was talking about the robot guy's t-shirt - it does have 13 stripes, but the number and layout of stars look rather play-it-by-ear.
Seriously, the biggest and most prevalent danger to kids online, is unregulated marketing directed towards them building unhealthy habits and potential loss of self worth due to unreachable ideals potrayed in advertising.
Not any of the three points you bring up there.
Those superpredator bogeymans you make up here, have to actively seek you out and have a limited budget in comparison.
State actors are after everyone, not kids primarily.
In the current state of thing I would have no qualms just shutting down X, Facebook, YouTube Shorts and TikTok live for starters for all.
You can just also learn with the knowledge of 1996
Selfhtml exits it pretty easy to limit the scope of authoring language to a given HTML version and target browser. Your LLM should have no problem with german.
So that recreational existence at the leisure of our own machinery seems like an optional future humans can hope for too.
Turns out the chart is about farm horses only as counted by the USDA not including any recreational horses. So this is more about agricultural machinery vs. horses, not passenger cars.
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City horses (the ones replaced by cars and trucks) were nearly extinct by 1930 already.
City horses were formerly almost exclusively bred on farms but because of their practical disappearance such breeding is no longer necessary. They have declined in numbers from 3,500,000 in 1910 to a few
hundred thousand in 1930.
Especially for London there is a huge chunk of recorded parliament debates.
More interesting for dialoge seems training on recorded correspondence in form of letters anyway.
And that corpus script just looks odd to say the least, just oversample by X?
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