Since this is all perceptual anyways, go ahead and compare some color formats for yourself. I'll say that for me Oklab is the most perceptually accurate at lightness representation
you forget that Nvidia is winning far more victories than any of the AI companies. they get to absorb all the benefits of the AI bubble with none of the risks
Honestly this reminds me of some of the promises that were made when the american animation industry switched to 3D because it was "cheaper"
A modern animated Disney 3D animated film consistently costs over 100-200 million dollars while movies like Klaus were made for about 40 million. Japan still animates on PAPER.
At the end of the days new tools have their usecases but I think especially in creative domains (which software definitely is) old techniques aren't invalidated by the creation of new ones.
ZBrush still crushes all other sculpting apps with some very well written low level code and assembly. It doesn't even use the GPU for crying out loud. If you proposed that as your solution for a graphically intensive 3D app you'd be laughed at, but software based raseterization/simple ray tracing takes the cake here. It could handle 20 million polygons at buttery smooth framerates in 2007, and isn't burdened by the VRAM drought we're in.
Don't let people tell you new tools make the old useless.
video from sunking from 7 years ago where the cost of a basic system was 25¢ per day. Probably cheaper now.
the article wording/numbers seem mixed up but the overall argument holds up when you look at the actual products they're talking about here