Possibly yes. But every implementation of base-60 I've ever seen is actually implemented as alternating base-6 and base-10.
A true base-60 would have 60 unique symbols for the different digital values, much like how in our set of ten digits {0123456789}, none of the symbols have any rhyme or pattern with respect to the others.
Good luck memorizing the ~1800 entries of the base-60 multiplication table.
> Second hand normally beats everything else since it's avoiding what would other wise be waste, and there's nothing new that needs to be manufactured.
That's a fallacy. By buying second hand, you enable the second hand market (people get better prices for selling their first hand phones). There are users who always buy the latest iPhones (or other flagship device) and sell their previous one. In effect you, as a second hand buyer, use the devices in the second part of their full lifetime, the first buyer uses the device in the first part. The device is used the full duration of its usability, which is good, but it's not better than if the first buyer would use it for the full duration. Nothing is saved overall.
This is not true. You're missing that, if there is no second-hand market, phones get an early, premature grave, meaning more e-waste.
Imagine there are 10 million people in the world and they all want a phone. 1 million neophiles only ever want the latest phone, released yearly. The other 9 million are luddites who are OK with a second-hand phone. All phones last exactly 10 years before failing, and never become obsolete or damaged.
No second-hand market allowed: 1.9m phones sold per year, 1.9m discarded.
Neophiles buy and discard 1m phones (into the dump with 9 years of life left). Luddites buy and discard 900,000 phones (they have no second-hand market to buy from, so they buy new phones, but they use them for full 10 years instead of just 1, so the 9 million only buy/discard 900,000 phones per year on average).
Second-hand market allowed: 1m phones sold per year, 1m discarded. 900,000 less!
Neophiles buy 1m new phones but sell their old phones to luddites, discarding none. Luddites then use them for 9 more years before discarding. There are 9 million luddites with 9 years of phone use meaning they need an average of 1m second-hand phones per year, which happens to be how many are on the market thanks to the neophiles.
This might be the most ridiculous POV of the second-hand market I’ve ever read.
There’s definitely some people who are buying new phones purely because they are ok with eating the difference between the new phone’s cost price and the old one’s sale price. I’m certain that’s a tiny niche of the entire market. And there’s the even smaller niche that actually use their phone till its very last breath. On the other hand, there’s an immeasurably larger part of the new phone market, formed of people who just buy a new phone anyways when they feel like it and leave the old one in their drawer.
Source: User surveys and research I conducted in another life
And for metal surfaces which are not self-sanitizing by nature, like steel, there are coatings which can be applied to achieve the same effect. This is often used in public transport.
Microban is a company, not a product, and they make a wide range of products, some of which are zinc or silver based coatings and effective in slowing the growth of bacteria and fungus.
In game purchases are a dumb thing in itself and need to go away. You can sell add-ons for your game as additional packages, like DLC. Users go to the store (e.g. Steam) and buy an add-on to the game. It's priced like a normal article and you can offer discounts if you want.
If you offer something that cannot be handled like that and absolutely has to be "in game", it's probably because you're trying to extort the players by frustrating them or try to exploit psychological weaknesses to make users pay more than they want to and you should stop that.
> As software gets cheaper to produce (thanks to coding agents) and quality expectations shift
Shifting quality expectations are a result of the load of crappy software we experience, not a change in what we want from software. I.e. not a good thing, allowing us to ship crap, because people "expect it", it simply means "most software is crap". So not a good thing, but something we should work against, by producing less slop, not more.
https://www.youtube.com/watch?v=R9m2jck1f90
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