The confusion between the two Dune games that came out at nearly the same time will forever continue! Fun fact, those two games exist because the publisher wanted to cancel the Cryo game, asked Westwood to make a game, and changed their mind later about the Cryo game because they basically forgot to tell Cryo!
To be honest, the other, Dune I, soundtrack is much more a break-through in both electronic and game music. I'm stating this as s.o. with 25 years of deejay experience in various electronic genres, 20 years of various dev experience, and lots of performances. Also as s.o. who witnessed the evolution of pattern-based music since its very start with ModTracker, ScreamTracker II, FastTracker and Impulse Tracker. I've used them all, and what Stephane Picq did with the original soundtrack is just incredible.
Stephane's work is a combination of masterful composition (complex melodies, progressions, not the typical three-notes of the time), engineering (as the tracks are limited in number in the MOD files) and also synthesis (as most of the sounds he produced himself on various hardware). Of course we could expect more from the mastering perspective, but I doubt this OST ever reached mastering level, and besides - most if not all of the eurotrance that got released in the 90s is subpar to these compositions if you play them side-by-side.
The only times people got close to such engineering feat with early PCs and SoundBlaster/Adlib is within the demoscene, where people like John Valtonen (of Future Crew) could pull. We were all watching and listening in total amaze.
It would help to maintain his legacy if the soundtrack was available somewhere. As it stands, the original Amiga release is not available on my usual sources. And I have multiple sources.
Its kind of incredible the Dune series is known for incredible composers.
Not only is Frank's work on Dune 2 and 2000 considered iconic soundtracks, but so is the original Dune, with its more eclectic style by Stephane who sadly recently passed away.
I'd also add that the new Awakenings game has excellent sound design.
On film, the 1984 Dune movie has an excellent soundtrack as well, with Toto's iconic songs and with Brian Eno's theme. The new movies have a good Hans Zimmer soundtrack, but I would argue a bit less innovative and more safe than the above scores.
works with curl, maybe there is a case to either build a proxy for UDS and expose them to a browser, or open a request ticket to browser maintainers to support UDS
I would recognize sarcasm when I see it. But statistically, that could be true, considering the amount of C code running ( probably far less than COBOL or FORTRAN ), Compared to the relatively small amount of Rust code vs the amount of faults observed with it.
looking at the statement, I find it weird that Benj Edwards is trying very hard to remove the blame from Kyle Orland, Even if he is not directly responsible.
Not weird. Kyle will take a massive career hit, as a result of this.
I’d say that some of the onus is on Kyle, anyway, as he should vet anything he slaps his name on (I do), but it sounds like he really didn’t have anything to do with it.
Despite the aspersions against the company for their sick time policy (which might actually be valid), the other corporate pressure might be to force their employees to incorporate AI tools into their work. That’s become quite common, these days.
He is taking responsibility because it is by his omission his mistake. That is what grown ups do. He probably feels an immense sense of guilt, even if it was an honest mistake.
Stephane Picq worked with Cryo interactive for the first Dune game.
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