Cars are great for people who do have all their limbs but lack the stamina to walk long distances, stand for long periods of time, carry large weights, etc.
Enabling and incentivizing able-bodied people to do things other than drive reduces traffic and parking pressure, expanding access for the people who are unable to function without cars (and long-term will, contrary to your concerns, reduce the portion of people whose physical condition prevents them from functioning without a car).
Sorry the poster didn't put a specific, individualized carve out for all of the disabled groups of people who would obviously be allowed to use whatever method in whatever imagined, hypothetical future, and not kicked to the curb like trash.
It is generally more productive to assume charity in the people you are talking to, that of course no one is going to ignore that some people need cars to get around.
If they don't want to be replied to like they believe in absolutes then they should not speak in absolutes. I'm so tired of having to “““assume””” that people would be inclusive of me and my needs when they outright say the opposite. Do better.
Triple-cooked chips are usually parboiled and twice fried; if anything it's probably healthier than a single fry, because the first fry is brief and hot to crisp up the exterior, so the oil absorption's less the second time, and perhaps less overall than a single (necessarily cooler) fry.
The chips in question are deeply brown and shiny, but your reasonable-sounding explanation suits my need for self-delusion so well that I will accept it whether it’s true or not.
The cones are the colour sensitive portion of the retina, but only make up a small percent of all the light detecting cells. The rods (more or less the brightness detecting cells) would still function in a deuteranopic person, so their luminance perception would basically be unaffected.
Also there’s something to be said about the fact that the eye is a squishy analog device, and so even if the medium wavelengths cones are deficient, long wavelength cones (red-ish) have overlap in their light sensitivities along with medium cones so…
The rods are only active in low-light conditions; they're fully active under the moon and stars, or partially active under a dim street light. Under normal lighting conditions, every rod is fully saturated, so they make no contribution to vision. (Some recent papers have pushed back against this orthodox model of rods and cones, but it's good enough for practical use.)
This assumption that rods are "the luminance cells" is an easy mistake to make. It's particularly annoying that the rods have a sensitivity peak between the blue and green cones [1], so it feels like they should contribute to colour perception, but they just don't.
i really do like kde, it just works and doesnt’t get in my way!
and there’s the fact that every update actually seems to improve the user experience is something quite astonishing in the current climate
im still reluctant about wayland but the work the kde team have put in to make it just work (x11 dpi, fractional scaling, actually supporting extensions) is just lovely
To be fair, this is with debug symbols. Debug builds of Chrome were in the 5GB range several years ago; no doubt that’s increased since then. I can remember my poor laptop literally running out of RAM during the linking phase due to the sheer size of the object files being linked.
Why are debug symbols so big? For C++, they’ll include detailed type information for every instantiation of every type everywhere in your program, including the types of every field (recursively), method signatures, etc. etc., along with the types and locations of local variables in every method (updated on every spill and move), line number data, etc. etc. for every specialization of every function. This produces a lot of data even for “moderate”-sized projects.
Worse: for C++, you don’t win much through dynamic linking because dynamically linking C++ libraries sucks so hard. Templates defined in header files can’t easily be put in shared libraries; ABI variations mean that dynamic libraries generally have to be updated in sync; and duplication across modules is bound to happen (thanks to inlined functions and templates). A single “stuck” or outdated .so might completely break a deployment too, which is a much worse situation than deploying a single binary (either you get a new version or an old one, not a broken service).
I've hit the same thing in Rust, probably for the same reasons.
Isn't the simple solution to use detached debug files?
I think Windows and Linux both support them. That's how phones like Android and iOS get useful crash reports out of small binaries, they just upload the stack trace and some service like Sentry translates that back into source line numbers. (It's easy to do manually too)
I'm surprised the author didn't mention it first. A 25 GB exe might be 1 GB of code and 24 GB of debug crud.
> Isn't the simple solution to use detached debug files?
It should be. But the tooling for this kind of thing (anything to do with executable formats including debug info and also things like linking and cross-compilation) is generally pretty bad.
The problem is that when a final binary is linked everything goes into it. Then, after the link step, all the debug information gets stripped out into the separate symbols file. That means at some point during the build the target binary file will contain everything. I can not, for example, build clang in debug mode on my work machine because I have only 32 GB of memory and the OOM killer comes out during the final link phase.
Of course, separate binaries files make no difference at runtime since only the LOAD segments get loaded (by either the kernel or the dynamic loader, depending). The size of a binary on disk has little to do with the size of a binary in memory.
> The problem is that when a final binary is linked everything goes into it
I don't think that's the case on Linux, when using -gsplit-dwarf the debug info is put in separate files at the object file level, they are never linked into binaries.
Yes, but it can be more of a pain keeping track of pairs. In production though, this is what's done. And given a fault, the debug binary can be found in a database and used to gdb the issue given the core. You do have to limit certain online optimizations in order to have useful tracebacks.
This also requires careful tracking of prod builds and their symbol files... A kind of symbol db.
To be fair, they worked at Google, their engineering decisions are not normal. They might just decide that 25 GiB binaries are worth a 0.25% speedup at start time, potentially resulting in tens of millions of dollars' worth of difference. Nobody should do things the way Google does, but it's interesting to think about.
The overall size wouldn't get smaller just because it is dynamically linked, on the contrary (because DLLs are a dead code elimination barrier). 25 GB is insane either way, something must have gone horribly wrong very early in the development process (also why, even ship with debug information included, that doesn't make sense in the first place).
Won't make a bit of difference because everything is in a sort of container (not Docker) anyway. Unless you're suggesting those libraries to be distributed as base image to every possible Borg machine your app can run on which is an obvious non-starter.
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