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NVIDIA's OptiX "AI-Accelerated" de-noiser has been available for some time https://developer.nvidia.com/optix-denoiser

(I don't know if it's what they're referring to, though)


Both you and OP haven't mentioned why you needed to do it inline as opposed to in an external script, though.


Here's a start https://fieldofvision.org/best-of-luck-with-the-wall

> A voyage across the US-Mexico border, stitched together from 200,000 satellite images.


http://www.newpalmyra.org/

> NEWPALMYRA is a Digital Archaeology project, collecting data from international partners, analyzing it, creating a reconstruction of Palmyra in virtual space, and sharing the models and data in the public domain. We are using digital tools to preserve the heritage sites being actively deleted by ISIS.


Sorry I forgot to mention this in my comment! Thank you for posting it!


How is it misleading? That's exactly what I thought it meant, personally.


They changed the title to be more reflective of the content. It said something around the lines of Firefox was removing advertising.


There's a pretty big difference between grabbing content off some site and establishing a social media presence, surely?


No? In one case, you click a button and/or check a box to confirm you are of a certain age to see porn, in the other you enter a wrong number into a specific field during account creation.

In then end, people desire something (access to content and/or interaction), and all that prevents them from having it is being completely truthful in one spot about a question that really doesn't seem that important.


Yes, actually http://cvdazzle.com/


Yeah it's unfortunate they didn't mention the demoscene but if we're talking "OG", there's a history of media artists creating "dev art" that goes back to the same time if not further.

E.g. Videoplace (~early 1970s): https://www.youtube.com/watch?v=dmmxVA5xhuo


It looks like it's using a fluid solver. So, it's not that every particle is interacting with every other particle, but that there's a flow vector being established at each point on the screen and that's being added to each particle's position.

Disclaimer: I haven't actually analyzed the source.


Just FYI, Hall Effect sensors are pretty actually old school[1], simple sensors. The kind of thing that's easy to play with via an Arduino, for example[2].

[1] : http://en.wikipedia.org/wiki/Hall_effect [2] : http://playground.arduino.cc/Code/HallEffect


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