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There is no federal law requiring unit requiring unit pricing, but the the NIST has guidelines that most grocery stores follow voluntarily. 9 states have adopted the guidelines as law.

https://www.nist.gov/system/files/documents/2023/02/09/2023%...


There are only 1,038 delisted games out of 100,000+ games on Steam, so there are willing licensors. Some may offer perpetual licenses, but want a royalty. It might be easier to delist a game than to manage the ongoing paperwork.

Most games don't have that sort of licensed content to start with, so comparing to the total population of games isn't meaningful.

Offering a perpetual license would limit the licensor's options (e.g. they could never offer someone else an exclusive license, nor could they adjust the rates if the brand becomes more popular, nor could they terminate if the developer/publisher becomes toxic), so I guess while it's theoretically possible I just don't see why they'd want to offer such a license.


It is meaningful if the claim that perpetual licenses don't exist. They do. The terminology is often mocked, but comes in handy in case like this: "in perpetuity, throughout the universe".

I think Dark Souls is not a fluke, it shows that when executed well (which very may be hard), it is additive. It makes things feel more organic.

From article : "Maybe one cave system has a place where it connects to a dungeon, which connects also to a basement in some guy’s house in the middle of nowhere."

This just sounds better than having the black and white delineations between spaces. Yes!


> Maybe one cave system has a place where it connects to a dungeon, which connects also to a basement in some guy’s house in the middle of nowhere

To an extent, tears of the kingdom really does do this a few places, but not enough. It really is fun finding new holes into the underworld from a cave, and using the caves to get into the shed in that one village or to the tower etc


Something I've occasionally wished for is a classic-style Zelda game[1] where partway through the adventure you discover that all the dungeons are actually adjacent to each other, and you can open up passages connecting them turning it all into one big Metroidvania experience.

[1]: i.e. one with 4-8 dungeons and new navigation/combat tools in each, not a sandbox like BotW


I was surprised that ToTK was so focused on the underworld. The sky islands are much nicer.

That said, I was also surprised ToTK had the same plot as BotW. Like, Ganon takes over the castle and then they defeat him and then they go into the basement and he's just there and he takes over the castle again?


Progress has been painfully slow, but Unity does seem to be moving forward.

Unity updates on their plans and progress:

2022 - officially announced plans to switch to CoreCLR - https://unity.com/blog/engine-platform/unity-and-net-whats-n...

2023 - Tech update - https://unity.com/blog/engine-platform/porting-unity-to-core...

Unite 2025 - CoreCLR based player scheduled for Unity 6.7 in 2026 - https://digitalproduction.com/2025/11/26/unitys-2026-roadmap...


Maybe they are making progress. But given that they first started talking about this in 2018, and then in 2022 they announced that they were planning to release a version with CoreCLR in 2023, and then in 2024 they said it would be in beta in 2025, and now in 2025 they're planning to release it as a technical preview in 2026, but they're still talking about an "internal proof-of-concept" as though it's something coming in the future...

As an outsider, it certainly seems like there's reason for skepticism.


I've seen similar things from the inside in other companies. Even existential threats (like lack of Apple Silicon support for performance-critical software), getting heavily delayed because the feature treadmill won't stop and the actually important thing is a pet project of some engineer. It is basically death by a thousand papercuts, where nobody can say what the focus is.

People complain about web development but working with native apps can be depressing sometimes.


Well they made some business decisions in the middle of that timeline that cut their funds quite a bit, not to mention probably scared off some good talent.

Not just probably scared off some good talent, they had xoofx leave over disagreements with higher management. xoofx was one of their most senior devs, the guy who started the CoreCLR migration and was leading it.

They'll get there eventually, but the current roadmap says experimental CoreCLR in late 2026, which then in the best case means production ready in 2027. Unity isn't going anywhere, but at least as a dev who doesn't care about mobile (which is Unity's real market), competing engines have gotten much more attractive in the last couple years and that seems set to continue.


The funny thing about his resignation is that xoofx had a CoreCLR prototype already working around 2016-ish, but the company had "other priorities" and only took it seriously until recently.

The guy should just have been left alone and shielded from company bullshit to do the migration, or empowered to fight.

I know this is one sided but: Whoever from high-management lost this guy is an absolute loser waste of space who didn't do his job and will blame xoofx for “not fighting harder” or some other bullshit. Fuck companies, and fuck loser managers.


I think 2016 is a bit too early but yeah, xoofx first wrote about CoreCLR in 2018 and said he'd made considerable progress with something like himself and two other engineers doing it as a side project. That is four years before Unity as a company announced the migration as a priority, which in turn is another four years before the current estimate for when they may ship it.

From my perspective, Unity seems very poorly managed in recent years. The editor experience isn't improving while they continue the usual pattern of shipping features in a poor state where they need another couple versions to become properly usable, and of course they make terrible decisions like the runtime fee, a total insanity that caused a huge loss of trust and boosted Godot development enormously.

Of course my perspective is biased by me not being Unity's main target market. I work on PC strategy games, which are on Steam. At our studio, we don't do mobile, advanced graphics features aren't very relevant, and we may have the most complex UI that ever shipped in a Unity game.


Scared off a lot of customers, too.

Nice link, thanks.

The main benefit of a travel router is creating a private network, and sharing a wifi connection. An iPhone can't do that, though Android phones can.

> though Android phones can

Interesting, as someone who has always used iPhones, wouldn't mind getting an Android phone for this.

Is there some app?


No it's provided as part of the Android OS. Very simple and intuitive to use and has been for the past 10 years since I started using it. The only thing that was annoying initially was that you couldn't pass through the WiFi that your phone is connected to but I think that was corrected in later versions of Android. For a time I was using one of my older Pixel phones as a WiFi extender to improve signal in my home's basement. Worked like a charm. I'm honestly surprised this isn't available on iOS.

Some third party WiFis limit the number of devices. This gets around that limit.

Sharing where? All my devices can connect directly thru to Wireguard vpn on my home network. Ipad, iphone, MBP, etc

A 5g phone tethering to your Wireguard connected MBP beats this out of the water


You are in a hotel, you have a wife two kids. So assume 4 phones, 3 laptops, an ipad, and maybe a chromecast. It is faster and easier and more private to use a travel router, connect to wifi, and create a private network than tp connect and authenticate (and possible pay fees) for every device.

An iPhone can't bridge a wifi network. So you need something like a travel router to share a wifi connection.

They're suggesting just running off your data plan which works for domestic travel (at least to urban areas with good cell service) and can work for international if you go through getting a data eSim.

"this guy basically got away"

Titanic basically sailed safely across the Atlantic, except for a bit of bad luck.


The Titanic disaster was a confluence of many instances of bad luck. Including the idea that if the lookout had noticed the berg a few seconds later, it wouldn't have sunk.

(Because then it would have hit the berg head on, crushing the front, but not ripping most of the side open.)


That can be criminalized quite easily

How exactly could trans sympathy be "criminalized"?


Laws against the "promotion of homosexuality" are how public support and education are suppressed, and could easily extend to transsexuality if that's not included already.

Have you ever heard of the US FBI and its head, Pam Bondi? Here's how she did it:

https://www.advocate.com/politics/pam-bondi-trans-equality-b...


Declare “trans” a terrorist organization.

You can't just declare an identity a terrorist organization.

I mean, that makes as much sense as declaring an idea like antifascism a terrorist organization, which is clearly impossible.


Years ago I got into/started a fight in a city.

After the fight, the brawl was blamed on the other participants, all of whom were wearing emo clothing. Black shirts, band logos, jeans.

The local police went as far as enacting a local anti gang ordnace, identified the emo wear as gang colours, and with 2 hours notice, advised that those colours were not allowed in the city for 48 hours. The security guard who helped break things up was chatting to me about it, laughing at it like it was a common consequence.

A local taxi company was cleaning up, as they accepted each emo kid, in groups of 1 - 4 and took them home to the suburbs. 20 taxis lined up, picking up kids.

Probably my first political WOW moment. I had never seen ~120 people pay for the consequences of the actions of a few.

True to their word, was 48 hours or more until I spotted them in the city again.

Governments can make any law they wish, cops tend to enforce any law they wish. Courts and appeals take time. There is nothing preventing that same city from declaring pride flags or trans icons as gang symbols.

This wasnt even in the US.

Same shit could happen anywhere, Trump could declare them terrorists identified by their symbols and tattoos, he could enforce inspections of their social media at airport checkpoints. Considering what was legal and enforced in the US in its history there's really nothing off the table going forward for persecuting anyone.


Or fentanyl a WMD.

[flagged]


That’s exactly how it works. Who will stop them? A Congress who has ceded all authority to the executive?


I mean, clearly it shouldn't be how it works, and is not how it works in sensible countries, but, as people have noted, it does seem to be what ol' minihands is going for in the US.

What's great about Wikipedia... There's an article for EVERYTHING!!

https://en.wikipedia.org/wiki/Capital_punishment_for_homosex...


Not sure how passing a law that makes homosexuality punishable by death,

1: would be easy

2: would apply to sympathizers

3: would be possible


It's been done before

My experience is that "AI Mode" Gemini in Chrome is terrible, but AI Studio Gemini is pretty great.


Auto insurers don't face a "catastrophic liability" bankrupting scenario like home insurers might in the case of a natural disaster or fire.


> Auto insurers don't face a "catastrophic liability" bankrupting scenario like home insurers might in the case of a natural disaster or fire.

This changes with self-driving. Push a buggy update and potentially all the same model cars could crash on the same day.

This is not a threat model regular car insurers need to deal with since it'll never happen that all of their customers decide to drive drunk the same day, but that's effectively what a buggy software update would be like.


Far be it from me to tell automakers how to roll out software but I would expect them to have relatively slow and gradual rollouts, segmented by region and environment (e.g., Phoenix might be first while downtown London might be last).


That process itself could still break. (Unlikely though it may be)


Tesla certainly does it this way today. This is also the norm for IoT that I'm aware of. Nobody wants fleet-wide flag days anyway.


> Nobody wants fleet-wide flag days anyway.

Crowdstike raises their hand..


aionescu, CTIO of CrowdStrike, is here.


I think you’re right, but this thread did bring to mind the LA Northridge quake (1994):

https://scpr.brightspotcdn.com/dims4/default/a553905/2147483...


I can easily imagine auto insurers facing exactly that kind of liability if a self-driving car release is bad enough.


A bad hail storm comes close. Hail damage can total a car.


Cars are the cheap part of auto insurance claims.


Only when you are looking at one claim. If all the cars in a city get hail damage the total costs exceed the typical daily claim losses.


I think the point is that it’s much less than all the cars.

And a hailstorm that knocks out 10,000 cars is very rare. But hurricanes or fires that knock out billions in homes happen almost every year.


Exactly this; damaging a building or causing the death of a person can be 10x+ more costly for the insurer.


This is true, we had a bad hail storm come through in 2010 that dimpled an appreciable fraction of the cars in the city like golf balls. Most were deemed repairable write-offs. Went right over a couple of luxury car yards. A bunch of people at my work moved our cars undercover 10 minutes before it hit, and felt kind of silly… for 10 minutes, until it hit.

Car insurance premiums jumped by quite a lot that day, as far as I can tell permanently.


This is why insurance companies pay cloud seeders to move thunderstorms and reduce the probability of massive hail claims.


Would auto insurers have enough insured cars within the area of a hailstorm to matter though?


Euro importers love hail damaged Copart cars, very cheap to fix here.


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