VR games are actually kind of neat and fun. But it’s too much of a hassle to set the thing up every time and, I dunno, the association with Facebook is too icky.
It would have been really interesting to see what Oculus could have become without getting bought. I do think they were a little neat idea, not at all ready for Facebook sized projects.
Yes, but also I often argue that the Wii is better "VR" than VR, because you can play with your friends, which is probably the real "killer app" of gaming?
When I was 20, I preordered a pixel 2 after watching the launch presentation from my university library. One of the "bonuses" for doing so was Google's new headset you put your phone in for a VR experience, along with a new controller.
This "Daydream" only lasted a few years (in software support), but it was a pretty good physical implementation of the "strap your phone to your face for budget VR" concept. I used it more than I'd care to admit for watching movies on a virtual big screen. It'd always give me a big headache between the eyes after an hour and a half, but it was fun every now and again.
A day at the fair.
It even convinced me to buy an Oculus CV1 when those were being heavily discounted!
I never ended up using the CV1 as much as my Daydream, which is saying something. The appeal of VR just isn't that great to me. It's something I find myself wanting to do maybe once or twice a year. Now, never, since the CV1 only ever worked well with Windows, and I can't be bothered to keep a Windows install exclusively for VR (I've tried and failed multiple times with the Linux runtimes).
Not nearly enough drive to deal with base stations, wires, or controllers. And even with the newest headsets that do away with all those, not worth the cash or effort to put on, or the space the headset takes up. Not for "once a month" trips to the fair.
It's insane to me that Meta dumped so much cash into VR. Their fever dream of working in VR gives me a sense of dread and migraine just thinking about it...
With modern inside out tracking headsets (basically camera based SLAM) the setup us none to minimal (clear up some space on the ground so you don't trip over things if not playing seated).
PCVR is a hassle. Meta VR is simple convenient, and instant by comparison. I was able to use it everyday to workout.
The problem with VR in general is that only children, Gen Alpha, are into it as a demographic. Meta failed to take this into account to reposition Meta VR as either their NES or Roblox into their marketing. They were marketing something only children appreciated to adults who couldn’t see the potential. All adults see is a giant bucket that they don’t want to put on their face.
Yea - and what a foolproof product. Chase $HYPE, boost stock price, quietly deprecate $HYPE in favor of $NEXT_HYPE, stock doesn't correct, just goes up more
If this were remotely true, there wouldn't have huge layoff rounds. The opposite is true: they hire thousands upon thousands of people and teach them how to build scalable software, and then set them loose. I'm frankly surprised by the lack of competition, but I suppose that's gated at multiple levels (visas, personal risk, funding, network effects, etc)
> Don't they screen to hire people who already know that?
There was a time when big tech widely hired dor entry-level jobs.
Also, cramming for the design portion of an interview, and doing it for real, and interacting with the architects/design documents are 2 very different things
I am more leaning towards them simply having infinitely more money than sense. So they keep throwing it at anything that looks like it could be something. Well same goes for Google...
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That's a bit... uninformed, there are and historically have been plenty of non-chromebook laptops with 8 GB of memory in that price bracket (HP, Samsung, Lenovo, ASUS, etc).
One of the examples of devices which are e-waste from the time they were manufactured. But people won't listen. Soon there will be lots of complains of people that they can't run more than one app on it and that it's garbage. It's like macbook 12". It's funny that some people believe that 8GB of RAM will make software developers rethink their RAM consumption and that they will now optimize their apps because of it.
I just wrote up my migration plan. This is going to be very painful.
Step 1 is deleting accounts I don’t use anymore. I did 2 of them today. One required an email, another required a phone call. Both were rather painful, but at least I was able to get them done within the day. I have 320 accounts left to go through.
I have been wanting to reign in my digital footprint, so I guess this is a good excuse, it’s just very difficult. Last year I tried to delete a PSN account (I have 2 of them). I waited on hold with Sony for 45 minutes for them to just hang up on me. I also got caught in captcha hell a few times.
I also have to be willing to let things ago. I found an old Zinio account. I assumed the company would be dead (digital magazines), but they are still going, my account still works, and I have dozens of magazines in there I purchased 15 years ago when the iPad launched. Do I keep it around just incase, or let it go… there are going to be a lot of things like this. I almost feel like I need to take time off work to deal with this.
There is no reason for this increase except the fact that they know people are too lazy to migrate away.
They're not wrong. I'm a geeky guy with a tech resume as long as your arm, and I'd really rather do something else beside research how to export 1PWD data to something else, then import to $TOOL_OF_CHOICE. I'm sure it's not all that hard, and maybe that's part of the problem: it's monkey work, not an interesting technical challenge, right up there with "clean the gutters".
You can export the vault data (one export per vault) in a format that is largely supported by other password software to import. It's annoying but not terrible.
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