| 1. | | Has Xbox Considered Laying One Person Off Instead of Thousands (aftermath.site) |
| 12 points by Narishma 5 months ago | past | 1 comment |
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| 2. | | Arm to start making server CPUs in-house (arstechnica.com) |
| 5 points by Narishma 10 months ago | past | 2 comments |
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| 3. | | Size Optimization Tricks (2022) (justine.lol) |
| 92 points by Narishma 11 months ago | past | 29 comments |
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| 4. | | Programmers Are Users (Bad Performance Makes Everyone Less Efficient) (rfleury.com) |
| 1 point by Narishma on Dec 24, 2024 | past |
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| 5. | | Nintendo Is Killing Switch Emulation via Murky Legal Theory (stalereference.com) |
| 4 points by Narishma on Oct 22, 2024 | past |
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| 6. | | XiangShan High-Performance RISC-V Processors at Hot Chips 2024 (servethehome.com) |
| 4 points by Narishma on Aug 28, 2024 | past |
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| 7. | | Warframe devs report 80% of game crashes happen on Intel's Core i9 chips (tomshardware.com) |
| 50 points by Narishma on July 14, 2024 | past | 22 comments |
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| 8. | | DF Weekly: If Xbox Series X is more powerful, why do some PS5 games run better? (eurogamer.net) |
| 1 point by Narishma on July 2, 2024 | past |
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| 9. | | Misconceptions on Top of Misconceptions (os2museum.com) |
| 1 point by Narishma on Jan 21, 2024 | past |
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| 10. | | Powerful Page Mapping Techniques [video] (youtube.com) |
| 3 points by Narishma on Oct 5, 2023 | past |
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| 11. | | The lens flare in Burnout Dominator (ppsspp.org) |
| 2 points by Narishma on Sept 23, 2023 | past |
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| 12. | | Why Is AVX 512 Useful for RPCS3? (whatcookie.github.io) |
| 3 points by Narishma on June 16, 2022 | past |
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| 13. | | Making Your Game Go Fast by Asking Windows Nicely (anthropicstudios.com) |
| 4 points by Narishma on Jan 14, 2022 | past |
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| 14. | | Refterm Lecture Part 1 – Philosophies of Optimization [video] (youtube.com) |
| 4 points by Narishma on Oct 18, 2021 | past |
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| 15. | | On the slowness of Windows Terminal (github.com/cmuratori) |
| 5 points by Narishma on July 7, 2021 | past |
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| 16. | | Console Architectures: Playstation Portable (copetti.org) |
| 3 points by Narishma on April 22, 2021 | past |
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| 17. | | Some Thoughts on Emulators (2020) (scalibq.wordpress.com) |
| 1 point by Narishma on March 26, 2021 | past |
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| 18. | | QR Codes on the ZX81 (2020) (leiradel.github.io) |
| 3 points by Narishma on March 13, 2021 | past |
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| 19. | | How Machine Language Works [video] (youtube.com) |
| 2 points by Narishma on Feb 13, 2021 | past |
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| 20. | | Oodle Kraken and Oodle Texture Supercharge the IO System of the Sony PS5 (cbloomrants.blogspot.com) |
| 1 point by Narishma on Jan 8, 2021 | past |
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| 21. | | Porting EBU R128 audio loudness analysis from C to Rust (coaxion.net) |
| 57 points by Narishma on Sept 22, 2020 | past | 6 comments |
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| 22. | | Porting Detroit: Become Human from Playstation 4 to PC – Part 1 (gpuopen.com) |
| 1 point by Narishma on Sept 22, 2020 | past |
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| 23. | | Examining Windows 1.0 Hello.c (virtuallyfun.com) |
| 100 points by Narishma on May 25, 2020 | past | 49 comments |
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| 24. | | Rethinking Open Source: The Challenges Behind Establishing a Modern Emulator (emucross.com) |
| 3 points by Narishma on June 18, 2019 | past | 2 comments |
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| 25. | | Bzip2 in Rust – Basic Infrastructure and CRC32 Computation (gnome.org) |
| 4 points by Narishma on May 31, 2019 | past |
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| 26. | | Why Does Windows Really Use Backslash as Path Separator? (os2museum.com) |
| 271 points by Narishma on May 24, 2019 | past | 204 comments |
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| 27. | | The Thirty Million Line Problem [video] (youtube.com) |
| 17 points by Narishma on May 12, 2018 | past | 1 comment |
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| 28. | | The “Visual Basic Effect” (scalibq.wordpress.com) |
| 3 points by Narishma on May 1, 2018 | past |
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| 29. | | What's new in KDevelop 5.0? (kfunk.org) |
| 4 points by Narishma on Aug 24, 2016 | past |
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| 30. | | SIMD at Insomniac Games [pdf] (files.wordpress.com) |
| 23 points by Narishma on April 2, 2015 | past | 2 comments |
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